Join the story as our intrepid Hero continues his harrowing quest for the Dice of Fate! After braving the infernal fields of Dagol, the poisonous swamps of Mortlug and the treacherous 

fields of Lavandia, our hero’s quest continues. Legends state that thunder is made when the Gods slam their hands on their heavenly table while they play with the dice of fate! Our hero is here to separate dice from fiction! But this time there is no nocturnal dungeon to clear, no cursed mountain to summit and no one big bad enemy to slay. Our hero must provoke the Gods into their games, so he can see the dice and their mighty thunder by doing the only thing he does well: ridding the land of monsters! We join our Hero on the road fraught with peril… one thing is certain.  

It's a good day to dice.

Controls:
SPACEBAR - to smash the table and start a new turn
LMB - to pick dice and deal damage

Every time you roll your dice (of Fate) new enemies spawn on the board. Number on each die represents the damage you can deal this turn. RMB on the die of choice and then on the enemy to attack! :)
Get the enemies before they get you or you are going to get sliced and diced!


Lean Mean Game-Making Machine
Filip - Jammin'
Nikola - Programmin'
Vaso - Supporitn'
Arsen - Statistin'
Marta - Artin'
Damjan - Writin' and Partyin'

Sound assets downloaded from freesound.org. Special thanks to original creators: MaxDemianAGL, passAirmangrace, ralexpdx and quadraslayer

Background music "Peaceful Tavern" from ablum Venture Forth by Ivan Duch

Comments

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Slamming the table is fun, and the dice attribution mechanic is pretty solid. Game starts a bit slow but adding the 4th die and more enemies gave it some flair. Pretty good game overall.

Good luck with the Jam!

Thank you for your kind words Ethasa! We would love to put a bit more effort into it once the jam is over and bring it into a better place balance-wise. We're keeping our fingerss crossed <3